Jeremy is a designer, art director and animator based in Brooklyn. He's done award winning work for clients like P&G, Nike, Mars and the United Nations.
He feels weird writing about himself in the third person so he is going to stop. I'm gonna stop.
I'm not your typical art director. Most art directors don't build 3D models, dive into After Effects, or direct commercials. Those are fun, so I learned how to do them, while still thinking conceptually. So even as I tweak the physics of an animation, I make sure it's in the service of delivering the right message. I’m particularly good with animation and packaging. An odd combination, but there's a lot in common with bringing a product to life in three dimensions and showing how it works in animation.
I'm currently working for Saatchi and Saatchi wellness working for P&G and various pharmaceutical clients. Before that I took a break from agencies to develop an online 3D tool for designers, learning a lot about product design, how to code, and marketing. Sadly, it didn't work out — Adobe came out with a competing product. Before that I was at Pure Growth where I not only did advertising, but was fully involved in developing and launching consumer brands (I went to factories and everything). Prior to that I was at Nitro on several brands including Twix, Kraft Singles and Nike.
It’s not just advertising, I consider it key to work on projects for social good and I’ve been privileged to work on several: I shot a documentary in Somalia for the World Food Program, worked with the UN to promote world peace day and developed a sustainable pill bottle.
Before I was in advertising, I was a photographer, photo assistant and retoucher. Helped give me an appreciation of how cameras work and how to run a shoot. Before that I was a chemist. Really; it was my major and everything, though I did study design at SVA as well. While I don't remember a lot about it, having the technical background has helped me understand the science behind my pharmaceutical clients and the physics (including Math) in animations.